AI Insights · Timothy · April 2024
Top 5 Historical Games in UAE Q1 2024 Performance
Discover the performance trends of the top 5 historical games in the UAE for Q1 2024 with insights on downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends in the performance of the top 5 historical games on a unified platform in the United Arab Emirates. Below is a detailed breakdown of their weekly downloads, revenue, and active users.
Royal Match from Dream Games started the quarter strong with weekly revenue peaking at around $253K in mid-February. However, it experienced a steady decline towards the end of March, closing the quarter at approximately $177K. Weekly downloads for the game fluctuated, reaching a high of 20.3K in mid-February before tapering off to 11.5K by the end of March. The weekly active users remained relatively stable, maintaining around 100K users throughout the quarter.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. showed a notable increase in weekly revenue, peaking at $8.5K in the last week of March. The game’s weekly downloads also saw significant growth, especially in March, where it reached 9.1K in the week of March 18. The weekly active users followed a similar upward trend, culminating at approximately 40.3K users in the final week of March.
Rising: War for Dominion from OneGame experienced a gradual increase in weekly revenue, starting at $55 in early January and reaching $844 by the end of March. Weekly downloads for the game were inconsistent, with a peak of 5.3K in the first week of March. The active user base saw growth, climbing from 179 users in January to 3.5K by the end of the quarter.
World War: Fight For Freedom by Horus had minimal revenue, with only a few weeks showing any earnings, peaking at $22 in late January. Weekly downloads and active users saw modest activity, with downloads peaking at 1.5K in early January and active users fluctuating around the 2K mark throughout the quarter.
Shadow Fight 2 from Nekki Games showed a varied performance in Q1 2024. Weekly revenue was relatively low, peaking at $924 in the first week of January. Downloads saw a rise towards the end of the quarter, peaking at 2.2K in the last week of March. The game’s active users also increased, peaking at approximately 9.8K in mid-March.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.